Hellpoint is set on a space station called Irid Novo, situated close to a black hole. Your nameless, classless, nondescript Spawn simply goes forward because the corridor behind is empty, and so do you, forging on for no good reason other than that this is a Soulslike and that’s what’s expected. You may well be hurling yourself against bosses and traps over and over again for no discernible reason, but that may be point of it all. That being said, Hellpoint remains oddly compelling. I’m all for letting the player fill in the blanks, but when it’s all blank and the player has only a brush made from bits of old pipe and metal shards, it’s difficult to paint much of a picture of anything. There’s no context for anything there aren’t even journals or codex entries to peruse, and even the flavour text seems to be copy/pasted from a batch of really grimdark fortune cookies. And for further reasons, you’re born at the beginning and are immediately happy with strapping on armour and smacking the ever-loving snot out of anything you come across.Ī lack of direct storytelling is a staple of this genre that’s now beginning to feel a little forced, and Hellpoint is almost the pinnacle of it. You play as a “Spawn of the Author”, an artificial lifeform created for reasons that Cradle Games almost bullheadedly refuses to directly explain. The enemies are difficult, checkpoints are further apart than the magnetic poles, and everything you meet wants to rip your synthetic warrior into little bits, just because. Hellpoint, from Cradle Games and tinyBuild, is very much a Soulslike.
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